My ship model has come along way. The texture took far less time then the last model that I made a texture for. I approached it in a much better way, creating layers of detail that can be turned on or off. For example the dirty appearance of the ship can be turned off or the red can be turned to any color you want or turned off completely. I can change the color of the entire ship if I want but the Grey looks a little bit more real.
This is a digital painting done in Photoshop. It was just a speed painting done with no reference.






Here is some recent Design work that I have done for some of the clients I work with at A plus Printing and Design. All these designs, after being finalized by the client, are then seperated into individual colors for the screen printing process.















It has been a while since the last post, so here is a quick update. I tweaked the landing gear a little bit and added a little more detail to them as well. I also started to kind of mess around with adding in an enviornment and trying to light the scene. The hanger was built using just simple planes and boxes. I know it lacks a lot of detail but I wanted to get the look and feel right, along with proper lighting. Overall, I think the hanger is coming together nicely for something thrown together in just a few short hours. The ship still needs a little bit of work but I think its nearly done. The final thing will be to apply textures and then animate.



Another quick update. I have made some progress, I changed a couple of things that really did not work with the design over all. The most notable change is the landing gear and ramp that I have added.

New 3d model

I decided to take a small break from animation and do a little bit of modeling again. I always loved to model ever since I was little I used to build stuff out of Lego's, which was always fun and inventive. I also put together plastic models all the time, and Even built my own toy spaceships out of cardboard. Anyway, childhood obsessions aside I really do enjoy 3d modeling.
The model itself is still a work in progress, so far I have the basic shape and a few larger details worked out



In these Animations I decided to really focus on doing the animation in steps. In the past I usually just did straight ahead style animations. For some that may work out great but I figured out that it was harder to get the overall action timed correctly.