![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikFn0aTy9_h8AN-hUmIjSPJ2HPr8Rtcqw4bLOIMkkuX8NojAV95P73P7v_9517buXoySdXpqMcznUC18XoGXMOux44ky3Ay2o51cn_xBvZOPets1TR8z-hTqMsx4ZL6QaFuC0JlYlqaa0/s400/nighthawk_wireframe.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIqY6Wthd0tMBwvQC7ZP_GzbuCsYt8VrubrhxQuW8zn607Bj2TXgc0-ZlxZolTUZJIBnJ2q2By0EvkSspbCd1Os-42L5TleLyNP0eLJZ3CKvcNwUjjXOS2GtVWEc7KuP4gjhboeg7mKu0/s400/nighthawk_wireframe_bottom.jpg)
This is the new model I am working on. I started this one a little differently than the last. Instead of extruding from a box and building from there, I created the main shapes and placed them about where I wanted them. This way I could iron out the shape, scale, and overall silhouette. From there I welded everything together and started laying the proper topology out. It now consists of one object instead of many and I can now move forward with detail. I am considering building a high poly model so that I can use that as a normal map for the low poly model. If I don't, I will probably still put some detail in using a bump map created in photoshop. Hopefully I will have another update soon.
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