This is the new model I am working on. I started this one a little differently than the last. Instead of extruding from a box and building from there, I created the main shapes and placed them about where I wanted them. This way I could iron out the shape, scale, and overall silhouette. From there I welded everything together and started laying the proper topology out. It now consists of one object instead of many and I can now move forward with detail. I am considering building a high poly model so that I can use that as a normal map for the low poly model. If I don't, I will probably still put some detail in using a bump map created in photoshop. Hopefully I will have another update soon.

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