Texture work in progress


Here is what I have been working on the past little while. As you can see it is still a work in progress. It is still lacking a specular map, reflective, glow, and a normal map. Much more detailed than my last texture which admittedly was kind of a mess. This time everything is easily changed and may still change as I continue to work on this. I am excited at how well it is turning out, its funny I started with a totally different approach to the modeling then I had in the past and I am doing the same with the texture. These screen-shots were taken in marmoset Tool-bag which renders in real time. The idea is to show what the model will look like in game. I plan to show the LOD models once I finish with the primary model. Then I will showcase all three in engine and hopefully the differences will be hard to spot.

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