Updated progress


Another Update! This just shows some more progress that I have made with the texture. I have added rust and much more detail to the whole ship which should be obvious compared to the last post. I also spent a ton of time working out what I wanted to do with the armor I am not sure its final but it does look better than it did. You will also notice that I have added a normal map to give the ship a little more depth, that will also likely change as this was just to make sure the texture was set up to do it. The normal was generated with nDo which is a great plug-in tool for Photoshop. and I also have the start of my Emissive map although I like to just call it a glow map since that is exactly what it does, make things appear to glow it can also be used to create lights that cast across the texture.

Texture work in progress


Here is what I have been working on the past little while. As you can see it is still a work in progress. It is still lacking a specular map, reflective, glow, and a normal map. Much more detailed than my last texture which admittedly was kind of a mess. This time everything is easily changed and may still change as I continue to work on this. I am excited at how well it is turning out, its funny I started with a totally different approach to the modeling then I had in the past and I am doing the same with the texture. These screen-shots were taken in marmoset Tool-bag which renders in real time. The idea is to show what the model will look like in game. I plan to show the LOD models once I finish with the primary model. Then I will showcase all three in engine and hopefully the differences will be hard to spot.